Plunders & Blunders

Misadventures Every Monday!

A live-play D&D podcast where 6 friends sit around a table, drink, and tell a story of magic, mayhem, and mystery. Together they weave the tale of a crew of misfits seeking answers, thrills, and revenge. Sometime it's epic, sometimes it's silly, but it's always an adventure.


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Decisions, Decisions

You've got a week to catch up on all of this tasty content before our live stream Q&A on Twitch next Tuesday, September 5th at 4:30 PM PST. Why do a live stream? Because we can. So fill up twitter and the Discord with all the questions you want answered!

So, the thing I love about D&D, and my friends, is that I'm in a constant state of discovery, surprise, and delight when I play with them. This chapter is no exception. I feel like everything they do comes out of left field, and I continue to be impressed and caught off guard by their ideas, storytelling, and characters. It brings me much joy, and I hope it does the same for you. Enjoy the episode, and the last double episode week of August!

-Trevor

Stay Awhile, and Listen

Our island fun times are coming to an end, Chapter 13 Part 3 is now available here on our website, via rss, on iTunesSpreaker, or Stitcher!

iTunes review. Leave one. Do it. 

Join our Discord! There are a bunch of fantastic people there from all around the world eager to talk shop with you. The Wiki is up and running and if you want to help, or just read up on what's there so far, check it out!

Island times are winding down, but with everyone all leveled up, what else is there to do? Talk! Characters are gonna talk to each other! And NPC's! It's gonna be great! Probably!

Also, at the end of the episode I make an announcement. Forgot to mention that it's 4:30 PST. So, mark your calendar app. September 5th, 4:30 PST, P&B:Q&A. You've got a little under two weeks to fill up Twitter and the Discord with questions for us to answer. 

Don't Get Hit

Are you ready for some more island getaway adventure! Good! Because Chapter 13 Part 2 is now available here on our website, via rss, on iTunesSpreaker, or Stitcher!

We both know you've thought about leaving us an iTunes review. What better day than today?

Also, join our Discord! If you haven't seen it yet, it's dope. The people there are just lovely, and worth venturing out into the wild world of the internet for. That sentence didn't make a whole lot of sense, but you get the idea. I need to sit down and really dig into the Wiki, but in the mean time, if you want to help, or just read up on what's there so far, check it out!

Being caught up on the podcast editing and stuff is super neat. I was able to do some brainstorming, planning, scheming and I'm beyond excited for our next session! But, to the task at hand - Chapter 13. It's all about everybody getting their sweet sweet rewards for the hard work they've put in so far. That's right. Leveling up. So this episode explores more of just how the team gets so darn good at what they do. And I don't normally do episode spoilers, but here's fair warning.

 

 

EPISODE SPOILERS BELOW!!!!

 

 

 

Still with me? Or back from listening to the episode first? Cool beans. Below, I've included the modified rules to Don't Get Hit for use in your own game, or if you were just curious what the hell was going on. If you have any questions feel free to contact me on twitter or simply comment below! Either way. Enjoy the episode, have a wonderful week, and we'll rap up Chapter 13 on Thursday!

-Trevor


DON'T GET HIT RULES

General

60x30 court

2 teams of two (bigger teams, bigger court)

Initiative rolls start the game AFTER the BREAK

BREAK!

Players must decide if they are running up on the ball immediately or if they will play it safe and hang back.

STAYING BACK/RUNNING AWAY: Character gets a full move.

GOING FOR BALL: acrobatics/athletics to get to the ball first.

All players get to the ball at the same time, but the winner get's the ball. Then, players must make an Acrobatics/athletics to back away: for every 6 rolled = 5 foot square (i.e. acrobatics roll of 18 moves 15 feet back)

After the break is resolved, players roll initiative, and proceed as if they were in combat.

Attack

Throwing the ball is a ranged attack, adding STR or Dex,

Advantage at 10ft or less, range of 20/60

Picking up a loose ball or passing a ball you are holding is a free action

(Other player must use reaction to catch the ball)

You CAN hold two balls at once (one in each hand)

Can only move a maximum of 10 feet after throwing.

Defense

No armor bonuses. AC = 10+ Dex for all.

When you would be hit, You may use your reaction to prevent it in one of two ways:

If holding a ball, can use reaction to make a Dex saving throw with advantage to bump the incoming ball you are attacked with in the direction of your choice 1d8 spaces

If not holding a ball, you may use reaction to attempt to dodge or catch the ball (unless the attack was a crit)

Dodge DC = The Ranged attack roll against you

Catch DC = The Ranged attack roll against you, at disadvantage .

If you catch the ball, the player that threw it is eliminated.

Elimination

When a player has been eliminated, they may no longer interact with the balls. No throwing, no passing, no kicking, no touching.

If an "eliminated" player prevents another player from getting using any part of their body, their team loses immediately.

Mario Karting

Everyone has immunity to all damage types, but secondary effects still occur.

Reunions

Where does the story go from here? FIND OUT NOW! You can listen to Chapter 13 Part 1 here on our website, via rss, on iTunesSpreaker, or Stitcher!

Have you left us an iTunes review? Because you should, because you're great.

Also, join our Discord if you haven't! The folks there are amazing, and would love to chat with you. The Wiki is still growing, and if you'd like to contribute to it, or just admire it, that'd be just fine.

As I type this, I'm exporting the last of the episodes of the backlog. Tomorrow night, I'll get them all uploaded and prepped. And then, I'll be completely, and incandescently happy. Because now, I get to focus on writing and other fun stuff! Since we started this game/podcast at the end of November of last year, I have been behind. I'm finally on top of it and it feels so effing good. NOW I get to worry about whether or not we have enough material to last us through these session droughts. But I think it was worth it for Side Quest & Double Episode August, don't you?

Enjoy the episode, have a wonderful weekend, and we'll see you back here on Monday!

-Trevor

The Dead of Knight

IT'S TIME FOR THE END OF CHAPTER 12. I'M EXCITED, ARE YOU!?

You can listen to Chapter 12, Part 3 RIGHT NOW here on our website, via rss, on iTunesSpreaker, or Stitcher!

Have you left us an iTunes review? Well, now's the perfect time (just sayin')

So, by this point, you probably already know about the Discord, the awesome little community that has rallied around our show and you should totally be a part of. But what you may not know, is that someone started up a Wiki for the podcast over the weekend! How cool is that!? So in the coming weeks, I'll be jumping on there to add more content about the world, npcs, and general podcast info there.

I should be finally, 100% completely caught up on editing/producing/uploading by Wednesday. Which will be a wonderful, weird sensation. And then I can focus more on the writing, and creating, and making this story super weird and fun. 

Enjoy the episode and have a wonderful week!

-Trevor